Rasmus Künstlicher
hello@rasmusk.se —

Designer - Builder - Scripter

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Games


ALL 2D 3D 3PS ADVENTURE CO-OP COMMERCIAL FPS LIVE ONLINE RPG RTS SHMUP SPACE SHOOTER TBS

Tom Clancy’s The Division 2
Tom Clancy’s The Division 2

I am working on this game.

Tom Clancy’s The Division Season Pass | 3rd Person Looter Shooter RPG
Tom Clancy’s The Division Season Pass | 3rd Person Looter Shooter RPG

The core of the Season Pass was 3 major expansions released over the course of the year. Each expansion builds on The Division, continuing your agent’s journey with new content, gear and gameplay as you fight to take back New York:
Expansion I: Underground
Expansion II: Survival
Expansion III: Last Stand


Tom Clancy’s The Division | 3rd Person Looter Shooter RPG
Tom Clancy’s The Division | 3rd Person Looter Shooter RPG

Tom Clancy’s The Division is an online action-RPG set in an immersive & realistic urban open world.

Everything starts on Black Friday, when a devastating pandemic sweeps through New York City, and society starts to collapse into chaos. You are humanity’s last hope: a member of The Division, a unit of sleeper agents activated to save what remains.

Rain of Reflections | Role Playing Game
Rain of Reflections | Role Playing Game

Rain of Reflections is a story- and character-focused RPG with noir storytelling and mood, in a futuristic cyberpunk setting. It is currently being developed by Lionbite and I have worked on the game since September 2014.


Jagged Alliance: Flashback | Turn Based Strategy
Jagged Alliance: Flashback | Turn Based Strategy

Kickstarted turn based strategy game with RPG-elements developed by Full Control in Copenhagen. I got worked on this game during early 2014. Jagged Alliance 2 is one of my favourite games of all time and I could not refuse the opportunity to work on a worthy sequel.

Aztecha | Dual Stick Shooter
Aztecha | Dual Stick Shooter

Twin stick shooter created by 24 students at The Game Assembly. The team consisted of 5 level designers, 6 programmers, 6 technical artists and 7 artists. It was made in nine weeks using our in-house engine Qualia.

Lockdown | First Person Shooter
Lockdown | First Person Shooter

An FPS created by 24 students at The Game Assembly. The team consisted of 5 level designers, 6 programmers, 6 technical artists and 7 artists. It was made on half time over a nine week period.

Paws of War | Real Time Strategy
Paws of War | Real Time Strategy

An RTS created by 23 students, 5 level designers, 5 programmers, 6 technical artists and 7 artists. The first game that I really could practice my skills as an environment artist and as a level- and gameplay scripter.

Cormorant | Space shooter
Cormorant | Space shooter

This game was created by 23 students, 5 level designers, 5 programmers, 6 technical artists and 7 artists. It is a 3D game that runs on our own in-house engine. We built the game and the engine from the ground up and worked with an agile SCRUM-based development framework. The game was made in five weeks during a ten week period.

Hand of the Guardian | Turn Based Strategy
Hand of the Guardian | Turn Based Strategy

This game was created by 11 students, 2 level designers, 4 programmers and 5 artists. It is a 2D game but all assets are rendered in 3D from Maya. We built the game from the ground up and worked with an agile SCRUM-based development framework. The game was made in 4 weeks during an eight week period.

Equilibria | Shoot em up
Equilibria | Shoot em up

This game was created by 11 students, 3 level designers, 3 programmers and 5 artists. It is a 2D game but all assets are rendered in 3D from Maya. We built the game from the ground up and worked with an agile SCRUM-based development framework. The game was made in 4 weeks during an eight week period.

The Tomte | Point and Click Adventure
The Tomte | Point and Click Adventure

Nominated for Best Scenario at the Swedish Game Awards 2013.
This game was created by 11 students. It is a 2D game but all assets are rendered in 3D from Maya to increase our knowledge with modeling, lighting and rendering. We built the game from the ground up and worked with an agile SCRUM-based development framework. The game was made half time during 8 weeks.

Blind Spot | Text Adventure
Blind Spot | Text Adventure

Text adventure made by us using Alan scripting language


  • Portfolio
  • Games
  • Reel
  • Contact & CV
Rasmus Künstlicher | Level Designer
hello@rasmusk.se —