Twin stick shooter created by 24 students at The Game Assembly. The team consisted of 5 level designers, 6 programmers, 6 technical artists and 7 artists. It was made in nine weeks using our in-house engine Qualia.
This game was created by 11 students, 3 level designers, 3 programmers and 5 artists. It is a 2D game but all assets are rendered in 3D from Maya. We built the game from the ground up and worked with an agile SCRUM-based development framework. The game was made in 4 weeks during an eight week period.