<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
   <Dialog>
    <Name>valve</Name>
    <Text Type="EXAMINE" Id="0" Target="1">"Water level control valve"</Text>
	<Text Type="EXAMINE" Id="1">This will help me reach n2cken.</Text>
    <Text Type="USE" Id="0" Target="1">"Water level control valve"</Text>
	<Text Type="USE" Id="1" Target="2">There we go.</Text>
	<Text Type="USE" Id="2" Target="3">That should have raised the water level.</Text>
	<Text Type="USE" Id="3" StartPoint="4" Direction="1">I can reach N2cken.</Text>
     <Text Type="USE" Id="4" Target="0">"Water level control valve"</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
   <Dialog>
    <Name>myling</Name>
    <Text Type="DIALOG" Id="0" Player="0" Target="1">A name-</Text>
	<Text Type="DIALOG" Id="1" Player="0">Give me a name</Text>
  </Dialog>
  <Dialog>
    <Name>mylingen</Name>
    <Text Type="DIALOG" Id="0" Player="0" Target="1">Mum?</Text>
	<Text Type="DIALOG" Id="1" Player="0">Name?</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">There is a valve at the end of this room.</Text>
	<Text Type="DIALOG" Id="1" Player="1">I should hurry up and turn it.</Text>
	<Text Type="DIALOG" Id="2" Player="1">I should go and talk to N2cken.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still some power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotEnter</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="-1">So that's the reason there was no light in here.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">I hate mylingar...</Text>
    <Text Type="DIALOG" Id="2" Player="1">Not that I'm scared or anything.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotMid</Name>
	<Text Type="DIALOG" Id="0" Player="1" Target="1">That must be the valve to raise the water.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">I need to hurry up and turn it.</Text>
    <Text Type="DIALOG" Id="2" Player="1">I don't want to stay here with these undead kids any longer than I have to.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotValve</Name>
	<Text Type="DIALOG" Id="0" Player="1" Target="1">That should do it.</Text>
    <Text Type="DIALOG" Id="1" Player="1">Now I can finally meet n2cken.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>myr1</Name>
  </Dialog>
  <Dialog>
    <Name>myr2</Name>
  </Dialog>
  <Dialog>
    <Name>myr3</Name>
  </Dialog>
  <Dialog>
    <Name>myr4</Name>
  </Dialog>
  <Dialog>
    <Name>shadow</Name>
  </Dialog>
  <Dialog>
    <Name>shadows</Name>
  </Dialog>
</Dialog_Root>