<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Pipe</Name>
    <Text Type="EXAMINE" Id="0">The pipe from the sewers.</Text> 
    <Text Type="USE" Id="0">The pipe from the sewers.</Text> 
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  
  <Dialog>
    <Name>RubberDuck</Name>
    <Text Type="EXAMINE" Id="0">The rubber duck from the sewers.</Text> 
    <Text Type="USE" Id="0">The rubber duck from the sewers.</Text> 
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  
 <Dialog>
    <Name>flagga</Name>
    <Text Type="EXAMINE" Id="0" Player="1">She looks like me, but in a prettier way. She must be a tomtemor!</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>

    <Text Type="DIALOG" Id="0" Player="0" Target="1">Hello there! Who might you be, my dear friend?</Text>
    <Text Type="DIALOG" Id="1" Player="1">I'm tomte. Who are you?</Text>
  </Dialog>
  
  <Dialog>
    <Name>Broken fan</Name>
    <Text Type="EXAMINE" Id="0">It's broken.</Text> 
    <Text Type="USE" Id="0">It's broken.</Text> 
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  
  <Dialog>
    <Name>Dead elf</Name>
    <Text Type="EXAMINE" Id="0">What a useless 2lva, it wouldn't stay in the hole.</Text> 
    <Text Type="USE" Id="0">What a useless 2lva, it wouldn't stay in the hole.</Text> 
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  
    <Dialog>
    <Name>Triggerspotentrance</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="2">What a ride!</Text>
	<Text Type="DIALOG" Id="1" Player="1" Target="2" Direction="-1.5">Too bad the duck broke when I was flushed out.</Text>
	<Text Type="DIALOG" Id="2" Player="1" Target="3">It was a sufficient longboat.</Text>
	<Text Type="DIALOG" Id="3" Player="1" Target="4" Direction="0.5">Wait, whats that? Is that what I have been looking for?</Text>
    <Text Type="DIALOG" Id="4" Player="1">I should take a closer look.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>

  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">I should go to the house.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">It tells me what I'm supposed to do.</Text>
  </Dialog>
    <Dialog>
    <Name>House</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">I must be seeing things.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I better take closer look.</Text>
  </Dialog>
<Dialog>
    <Name>Roses</Name>
    <Text Type="EXAMINE" Id="0">A flower with red petals.</Text>
	<Text Type="PICKUP" Id="0">I picked a rose.</Text>
	<Text Type="COMBINE" Id="0">A good start. Something is missing, though. I think I need a third flower.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>  
  
  <Dialog>
    <Name>Thorny Roses</Name>
    <Text Type="EXAMINE" Id="0">A flower with red petals and thorns.</Text>
	<Text Type="PICKUP" Id="0">I picked a flower with red petals and thorns.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
    <Dialog>
    <Name>Rosemary with blue flowers</Name>
    <Text Type="EXAMINE" Id="0">A blue rosemary flower.</Text>
	<Text Type="PICKUP" Id="0">I picked some blue rosemary flowers.</Text>
	<Text Type="COMBINE" Id="0">A good start. Something is missing, though. I think I need a third flower.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
    <Dialog>
    <Name>Rosemary with purple flowers</Name>
    <Text Type="EXAMINE" Id="0">A purple rosemary flower.</Text>
	<Text Type="PICKUP" Id="0">I picked some purple rosemary flowers.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
  <Dialog>
    <Name>Chive</Name>
    <Text Type="EXAMINE" Id="0">A blossomed chive.</Text>
	<Text Type="PICKUP" Id="0">I picked some chive.</Text>
	<Text Type="COMBINE" Id="0">I should find something to put them in before I crush them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
 <Dialog>
    <Name>Herb Mix</Name>
    <Text Type="EXAMINE" Id="0">A good start. Something is missing, though.</Text>
	<Text Type="PICKUP" Id="0">A good start. Something is missing, though.</Text>
	<Text Type="COMBINE" Id="0">I should find something to put them in before I crush them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
   <Dialog>
    <Name>Poridge Herb Mix</Name>
    <Text Type="EXAMINE" Id="0">I have all the ingredients now. I just have to grind them into a powder.</Text>
	<Text Type="PICKUP" Id="0">I have all the ingredients now. I just have to grind them into a powder.</Text>
	<Text Type="COMBINE" Id="1" Player="1">There, it's ready to get a real squash now!</Text>
  </Dialog>
  
     <Dialog>
  <Name>Spice</Name>
    <Text Type="EXAMINE" Id="0">My secret recipe is complete. I bet tomtemor will love it. </Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>

     <Dialog>
    <Name>Peble</Name>
    <Text Type="EXAMINE" Id="0">This stone would be great for grinding flowers with.</Text>
	<Text Type="PICKUP" Id="0">I picked up the pebble.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
</Dialog_Root>