<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>fur</Name>
    <Text Type="EXAMINE" Id="0">Some beautiful 2lv-sized badger fur!</Text>
    <Text Type="PICKUP" Id="0">Fur acquired!</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>dead1</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My hand are coverd in blood.</Text>
    <Text Type="EXAMINE" Id="1">Tastes good.</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">My hand are coverd in blood.</Text>
    <Text Type="USE" Id="1">Tastes good.</Text>
    <Text Type="COMBINEFAIL" Id="0">My hands are coverd in blood.</Text>
  </Dialog>
  <Dialog>
    <Name>dead2</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">I felt the bone crack.</Text>
    <Text Type="EXAMINE" Id="1">Felt good.</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">I felt the bone crack.</Text>
    <Text Type="USE" Id="1">Felt good.</Text>
    <Text Type="COMBINEFAIL" Id="0">I felt the bones crack.</Text>
  </Dialog>
  <Dialog>
    <Name>dead3</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">This is a crime against nature...</Text>
    <Text Type="EXAMINE" Id="1">Lovely!</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">This is a crime against nature...</Text>
    <Text Type="USE" Id="1">Lovely!</Text>
    <Text Type="COMBINEFAIL" Id="0">This one was blind.</Text>
  </Dialog>
  <Dialog>
    <Name>A cuterer badger cub</Name>
    <Text Type="EXAMINE" Id="0" Player="1">A blind cub. That fur looks really soft.</Text>
	<Text Type="GIVEFAIL" Id="0">I should take something from it instead.</Text>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">That's some nice fur.</Text>
    <Text Type="DIALOG" Id="1" Player="0" StartQuestion="1" Target="1">Who's there? Is that you mommy? I missed you.</Text>
	<Text Type="DIALOG" Id="21" Player="0"Target="15">I'm to young to die!</Text>

    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="10">Leave cub alone</Text>
    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="15">Take fur</Text>

    <Text Type="DIALOG" Id="10" Player="0">I like you mommy, even if you haven't talked to me today.</Text>

    <Text Type="INACTIVATE_NPC" Id="15" Target="16">bläadwwd</Text>
    <Text Type="ITEM" Id="16" Target="17">fur</Text>
    <Text Type="ITEM" Id="17" Target="22">dead3</Text>
	<Text Type="CUTSCENE" Id="22">2</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>A cuter badger cub</Name>
    <Text Type="EXAMINE" Id="0" Player="1">A blind cub. That fur looks like it would suit my needs.</Text>
	<Text Type="GIVEFAIL" Id="0">I should take something from it instead.</Text>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">This fur should do the job.</Text>
    <Text Type="DIALOG" Id="1" Player="0" StartQuestion="1" Target="1">Mommy? I love you! Give me a hug.</Text>
	<Text Type="DIALOG" Id="14" Player="0"Target="15">Please don't do this mommy!</Text>

    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="10">Leave cub alone</Text>
    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="14">Take fur</Text>

    <Text Type="DIALOG" Id="10" Player="0">Mommy? Why won't you talk to me?</Text>

    <Text Type="INACTIVATE_NPC" Id="15" Target="16">bläadwwd</Text>
    <Text Type="ITEM" Id="16" Target="17">fur</Text>
    <Text Type="ITEM" Id="17" Target="18">dead2</Text>
	<Text Type="CUTSCENE" Id="18">2</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>A cute badger cub</Name>
    <Text Type="EXAMINE" Id="0" Player="1">A blind cub. That fur looks to be about the right size.</Text>
	<Text Type="GIVEFAIL" Id="0">I should take something from it instead.</Text>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">That fur looks thick and warm.</Text>
    <Text Type="DIALOG" Id="1" Player="0" StartQuestion="1" Target="1">Have you brought us some food today mommy? I'm hungry.</Text>
	<Text Type="DIALOG" Id="14" Player="0" Target="15">Am I finaly getting a hug mommy.</Text>
	<Text Type="DIALOG" Id="15" Player="1" Target="16">Something like that.</Text>


    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="10">Leave cub alone</Text>
    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="14">Take fur</Text>

    <Text Type="DIALOG" Id="10" Player="0">You're not mommy. Who are you?</Text>

    <Text Type="INACTIVATE_NPC" Id="16" Target="17">bläadwwd</Text>
    <Text Type="ITEM" Id="17" Target="18">fur</Text>
    <Text Type="ITEM" Id="18" Target="19">dead1</Text>
    <Text Type="CUTSCENE" Id="19">2</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">I need to find a fur coat for the 2lva. Those badger cubs seem to be about the right size.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still some power in it.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Map</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I need to go right from the pond I saw.</Text>
    <Text Type="PICKUP" Id="0" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="PICKUP" Id="1">I need to go right from the pond I saw.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Picture</Name>
    <Text Type="EXAMINE" Id="0" Target="1">A picture of a human wearing a fur coat.</Text>
    <Text Type="EXAMINE" Id="1">I should give this to the shopkeeper in town.</Text>
    <Text Type="PICKUP" Id="0">I put the picture in my pouch.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
</Dialog_Root>