<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Skogsra</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">A skogsr1 is sitting on that rock.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">She might be of some assistance.</Text>	
	<Text Type="EXAMINE" Id="26" Player="1">A skogsr1 is sitting on that rock.</Text>
	
	<Text Type="GIVEFAIL" Id="0">This is not the right thing to give.</Text>
	<Text Type="GIVEFAIL" Id="26">Don't give this to her.</Text>

    <Text Type="DIALOG" Id="0" Player="1" Target="30" Direction="0">I know you. You are a skogsr1.</Text>
	<Text Type="DIALOG" Id="30" Player="0" Target="1" StartPoint="1">Yes I am, and you are a tomte.</Text>
	
    <Text Type="DIALOG" Id="1" Player="0" StartQuestion="1" Target="1" Direction="0">What do you want?</Text>

    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="2">Long time since I saw a skogsr1.</Text>
    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="10">There must be houses to claim?</Text>
    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="15">How do I get out of the woods?</Text>
	<Text Type="QUESTION" Id="1" Event="DIALOG" Target="28">Good bye.</Text>

    <Text Type="DIALOG" Id="2" Player="1" Target="3">It has been such a long time since I saw a skogsr1.</Text>
    <Text Type="DIALOG" Id="3" Player="0" Target="4">A tomte never leaves his turf. Why are you not in your house?</Text>
    <Text Type="DIALOG" Id="4" Player="1" Target="5">My house got blown to pieces and my humans were in it. It probably was the cat's fault.</Text>
    <Text Type="DIALOG" Id="5" Player="1" Target="6">I never trusted that cat. I bet he gnawed that gas pipe right off!</Text>
    <Text Type="DIALOG" Id="6" Player="0" Target="7">A tomte who destroyed his own home. That's not something you see every day.</Text>
    <Text Type="DIALOG" Id="7" Player="1" Target="8">Be quiet and tell me where the nearest cottage without a tomte is!</Text>
    <Text Type="DIALOG" Id="8" Player="0" Target="9">You have been tending to the same house for a long time, I presume.</Text>
    <Text Type="DIALOG" Id="9" Player="0" StartQuestion="1" Target="1">All houses around here are occupied or uninhabitable for tomtar.</Text>

    <Text Type="DIALOG" Id="10" Player="1" Target="11">There must be some houses to claim somewhere?</Text>
    <Text Type="DIALOG" Id="11" Player="0" Target="12">You should try out the city. I've never been there, but there should be houses everywhere.</Text>
    <Text Type="DIALOG" Id="12" Player="0" Target="13">N2cken lives in the sewers among the v2ttar, find him and ask him for more information.</Text>
    <Text Type="DIALOG" Id="13" Player="1" Target="14">Why is he in the sewers?</Text>
    <Text Type="DIALOG" Id="14" Player="0" StartQuestion="1" Target="1">He grew tired of being arrested for public nudity.</Text>

    <Text Type="DIALOG" Id="15" Player="1" Target="16">How do I find my way out of these woods?</Text>
    <Text Type="DIALOG" Id="16" Player="0" Target="17">I can make a map for you. It will show you how to get past the 2lvor and all the way to the city.</Text>
    <Text Type="DIALOG" Id="17" Player="0" Target="18">I need something to write on, you got any paper?</Text>
    <Text Type="DIALOG" Id="18" Player="1" Target="19">No, I don't.</Text>
    <Text Type="DIALOG" Id="19" Player="0" StartQuestion="1" Target="1">Give me some paper and I will show you the way out.</Text>
	
	<Text Type="DIALOG" Id="28" Player="1" Target="29">Good bye.</Text>
	<Text Type="DIALOG" Id="29" Player="0" Direction="2">Good luck.</Text>

    <Text Type="GIVE" Id="1" Player="1" Target="21">Can you make me a map to a house that I can claim?</Text>
    <Text Type="DIALOG" Id="21" Player="0" Target="22">If it makes you go away, I will do it.</Text>
    <Text Type="DIALOG" Id="22" Player="1" Target="23">Here, use this paper.</Text>
    <Text Type="DIALOG" Id="23" Player="0" Target="24">Here you go. This will show you how to get to the city and down the sewers. Seek out n2cken among the v2ttar and ask him about city life.</Text>
    <Text Type="DIALOG" Id="24" Player="0" Target="25" StartPoint="26">You must pass the 2lvor on the way. It shouldn't be any problem.</Text>
    <Text Type="ITEM" Id="25">Map</Text>
	
	    <Text Type="GIVE" Id="0" Player="1" Target="41">Can you make me a map to a house that I can claim?</Text>
    <Text Type="DIALOG" Id="41" Player="0" Target="42">If it makes you go away, I will do it.</Text>
    <Text Type="DIALOG" Id="42" Player="1" Target="43">Here, use this paper.</Text>
    <Text Type="DIALOG" Id="43" Player="0" Target="44">Here you go. This will show you how to get to the city and down the sewers. Seek out n2cken among the v2ttar and ask him about city life.</Text>
    <Text Type="DIALOG" Id="44" Player="0" Target="45" StartPoint="26">You must pass the 2lvor on the way. It shouldn't be any problem.</Text>
    <Text Type="ITEM" Id="45">Map</Text>
	
	<Text Type="DIALOG" Id="26" Player="0" Target="27">I have done everything I can for you.</Text>
	<Text Type="DIALOG" Id="27" Player="0">Now go away.</Text>
	
	<Text Type="COMBINEFAIL" Id="0">I don't want do give this to her.</Text>
	
	
  </Dialog>

  <Dialog>
    <Name>fur</Name>
    <Text Type="EXAMINE" Id="0">Some beatuiful 2lv-sized, badger fur!</Text>
    <Text Type="PICKUP" Id="0">Fur acquired!</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Perfym</Name>
    <Text Type="EXAMINE" Id="0">It's called "Essence of Badger"</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog> 
  <Dialog>
    <Name>Picture</Name>
    <Text Type="EXAMINE" Id="0" Target="1">A picture of a human wearing a fur coat.</Text>
	 <Text Type="EXAMINE" Id="1">I should give this to the shopkeeper in town.</Text>
    <Text Type="PICKUP" Id="0">I put the picture in my pouch.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>papermass</Name>
    <Text Type="EXAMINE" Id="0">Wet bark. I should dry and flatten this on a hard surface.</Text>
    <Text Type="PICKUP" Id="0">Paper mass acquired!</Text>
    <Text Type="COMBINE" Id="0" Player="1">There. If rolled something over it, it would dry faster in the sun.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>paper</Name>
    <Text Type="EXAMINE" Id="0">Paper that I made.</Text>
    <Text Type="PICKUP" Id="0">Making paper has never been so easy.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>bark</Name>
    <Text Type="EXAMINE" Id="0" Target="3">Bark. The skin of trees.</Text>
	<Text Type="EXAMINE" Id="3">Better not get it wet.</Text>
    <Text Type="PICKUP" Id="0" Target="1">The bark was so fragile, I only got grains of it.</Text>
    <Text Type="PICKUP" Id="1" Target="2">Being unnaturally strong is a curse sometimes.</Text>
    <Text Type="PICKUP" Id="2">I better not get the powder wet. I'll just put it in my pouch instead.</Text>
    <Text Type="COMBINE" Id="0" Player="1">I should dry and then flatten it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Map</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I need to go right from the pond I saw.</Text>
	<Text Type="PICKUP" Id="0" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="PICKUP" Id="1">I need to go right from the pond I saw.</Text>
    <Text Type="COMBINEFAIL" Id="0" Direction="2">It says that I need to go right from the pond I saw.</Text>
  </Dialog>
    <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still some power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">I should make a paper and give it to her to make the map.</Text>
    <Text Type="DIALOG" Id="2" Player="1" Target="0">Nothing more to do here.</Text> 
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
    <Dialog>
      <Name>Porridge spice recipe</Name>
      <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
      <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
      <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
      <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
      <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
      <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
    </Dialog>
</Dialog_Root>