<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Enter Livingroom</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">By my cap! Maybe breaking the gas pipe wasn't a good idea.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">A tomte without a house to look after is like a ship without a sail.</Text>
    <Text Type="DIALOG" Id="2" Player="1" Target="0">It has been a long time since I moved.</Text>
  </Dialog>
  <Dialog>
    <Name>Enter tvarea</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="1">The cat is still alive.</Text>
    <Text Type="DIALOG" Id="1" Player="1" >I should speak to it before I depart. </Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">Pick upp the finger from the hand and give to mittens.</Text>
	<Text Type="DIALOG" Id="2" Player="1">Feed mittens with the finger.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still power in it.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Hole in the wall</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">A Tomte sized vent. Something is different.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">The light from the living room is somewhat strange today. Did they buy new lights?</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">A Tomte sized vent. Something is different.</Text>
    <Text Type="USE" Id="1" Player="1">The light from the living room is somewhat strange today. Did they buy new lights?</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>finger</Name>
    <Text Type="EXAMINE" Id="0"> I can give this to the cat.</Text>
    <Text Type="PICKUP" Id="0"> I should feed the cat with this.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
    <Dialog>
    <Name>arm</Name>
    <Text Type="EXAMINE" Id="0">For once, the humans were useful.</Text>
    <Text Type="USE" Id="0">For once, the humans were useful.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Mittens2</Name>
    <Text Type="EXAMINE" Id="0" Player="1">Sadly, the cat survived.</Text>
    <Text Type="EXAMINE" Id="7" Player="1" Target="8">Sadly, the cat survived.</Text>
    <Text Type="EXAMINE" Id="8" Player="1">And it's hungry.</Text>
	<Text Type="EXAMINE" Id="27" Player="1">Sadly, the cat survived. I should leave.</Text>
	
	<Text Type="GIVEFAIL" Id="0">I never give things to the cat.</Text>
	<Text Type="GIVEFAIL" Id="7">This is not food.</Text>
	<Text Type="GIVEFAIL" Id="27">I almost never give things to the cat.</Text>

    <Text Type="DIALOG" Id="0" Player="1" Target="1">What have you done?</Text>
    <Text Type="DIALOG" Id="1" Player="0" Target="2">I know it was you. You took it too far this time!</Text>
    <Text Type="DIALOG" Id="2" Player="1" Target="3">You know they deserved it. Faithless humans, never giving their tomte any porridge.</Text>
    <Text Type="DIALOG" Id="3" Player="1" Target="4">Never making sacrifices at the v1rdtr2d. Not having any cows for me to tend to.</Text>
    <Text Type="DIALOG" Id="4" Player="0" Target="5">How will I get food? I refuse to go hunting like some outdoor cat!</Text>
    <Text Type="DIALOG" Id="5" Player="0" Target="6">I won't let you pass until you have fed me!</Text>
    <Text Type="DIALOG" Id="6" Player="1" StartPoint="7" Direction="-1">Those claws are pretty sharp. Better do as it says.</Text>

    <Text Type="DIALOG" Id="7" Player="0" Target="8">Find me something I can eat.</Text>
    <Text Type="DIALOG" Id="8" Player="0">Take it out of your pouch and click on me with it.</Text>

    <Text Type="GIVE" Id="7" Player="0" Target="10">What is this?</Text>
    <Text Type="GIVE" Id="0" Player="0" Target="10">What is this?</Text>
    <Text Type="DIALOG" Id="10" Player="1" Target="11">Probably chicken.</Text>
    <Text Type="DIALOG" Id="11" Player="0" Target="12">It has a ring on it.</Text>
    <Text Type="DIALOG" Id="12" Player="1" StartQuestion="1" Target="1">It was a married chicken!</Text>

 

    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="13">Where will you go?</Text>
    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="16">Where should I go?"</Text>
    <Text Type="QUESTION" Id="1" Event="DIALOG" Target="24">Goodbye.</Text>
    <Text Type="DIALOG" Id="13" Player="1" Target="14">Where will you go?</Text>
    <Text Type="DIALOG" Id="14" Player="0" Target="15">Somwhere you won't be.</Text>
    <Text Type="DIALOG" Id="15" Player="1" StartQuestion="1" Target="1">There is always a silver lining I suppose.</Text>

    <Text Type="DIALOG" Id="16" Player="1" Target="17">Where should I go?</Text>
    <Text Type="DIALOG" Id="17" Player="0" Target="18">Just go away. Find someone else's territory to spoil with your bad attitude.</Text>
    <Text Type="DIALOG" Id="18" Player="1" Target="19">The new residential area around here is no place for a real tomte.</Text>
    <Text Type="DIALOG" Id="19" Player="1" Target="20">I need something with a little history.</Text>
    <Text Type="DIALOG" Id="20" Player="0" Target="21">There might be older houses in the forest.</Text>
    <Text Type="DIALOG" Id="21" Player="1" Target="22">Yes, the forest.  There might even be a family that honors the traditions there.</Text>
    <Text Type="DIALOG" Id="22" Player="0" Target="23">You are welcome.</Text>
    <Text Type="DIALOG" Id="23" Player="1" StartQuestion="1" Target="1">What did you do? That was my idea!</Text>

    <Text Type="DIALOG" Id="24" Player="1" Target="25">I need to find a new home. Goodbye.</Text>
    <Text Type="DIALOG" Id="25" Player="0" Target="26">Do not come back!</Text>
    <Text Type="DIALOG" Id="26" Player="1" Target="27">I will not, you house-wrecking maniac!</Text>
    <Text Type="DIALOG" Id="27" Player="1" Target="28" StartPoint="27">I will walk past you now and leave for the forest.</Text>
	<Text Type="DIALOG" Id="28" Player="1" Target="29" StartPoint="27">Do not follow me!</Text>
    <Text Type="ITEM" Id="29">catfood</Text>


    <Text Type="COMBINEFAIL" Id="0">I don't want give this to Mittens.</Text>

  </Dialog>
  <Dialog>
		<Name>Picture2</Name>
		<Text Type="EXAMINE" Id="0">It looks better now.</Text>
		<Text Type="USE" Id="0">It looks better now</Text>
		<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
	</Dialog> 
    <Dialog>
    <Name>Bed2</Name>
    <Text Type="EXAMINE" Id="0" Player="1">That lazy cat, sometimes she sleeps here the whole day.</Text>
      <Text Type="USE" Id="0" Player="1">That lazy cat, sometimes she sleeps here the whole day.</Text>
      <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
    </Dialog>

</Dialog_Root>