<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Gaspipe</Name>
    <Text Type="EXAMINE" Id="0" Target="1">I could empty this so they'd have to buy a new one. That will teach them a lesson!</Text>
    <Text Type="EXAMINE" Id="1">I can't bust the whole pipe open, I need to examine it more closely.</Text>
     <Text Type="EXAMINE" Id="2" Target="3">I could empty this so they'd have to buy a new one. That will teach them a lesson!</Text>
    <Text Type="EXAMINE" Id="3">I can't bust the whole pipe open, I need to examine it more closely.</Text>
   <Text Type="USE" Id="0" Player="1" Target="1">Now, to make them pay. Literally! Gas is mighty expensive.</Text>
    <Text Type="USE" Id="1" Player="1" StartPoint="2">There must be a weak spot here somewhere... Ah, there it is! I can break it there, right in the middle.</Text>
    <Text Type="USE" Id="2" Player="1">I have already found the weak spot.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Exposed Gaspipe</Name>
    <Text Type="EXAMINE" Id="0">A good punch here ought to do it.</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">There we go! This'll be enough for today.</Text>
    <Text Type="USE" Id="1" Player="1" Target="2">Breaking this pipe will empty the gas canister and gas is expensive! I am such a genius.</Text>
    <Text Type="USE" Id="2" Player="1" Target="3" Direction="-1.5">Hopefully their superstitions will make them leave some porridge on the porch, just like it used to be.</Text>
    <Text Type="USE" Id="3" Player="1" Direction="-1">I miss the good old days. Now, off to bed.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Broken Gaspipe</Name>
    <Text Type="EXAMINE" Id="0" Target="1">It's broken and the gas is draining out.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">I should take a closer look at the gas canister.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0">And break the gas hose.</Text> 
	<Text Type="DIALOG" Id="2" Player="1">Break the gas hose.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
  <Dialog>
    <Name>Oven</Name>
	<Text Type="EXAMINE" Id="0" Target="1">I think Mittens would appreciate a short visit in the oven.</Text>
    <Text Type="EXAMINE" Id="1">So many plans So little time.</Text>
    <Text Type="USE" Id="0" Target="1">I think Mittens would appreciate a short visit in the oven.</Text>
    <Text Type="USE" Id="1">So many plans So little time.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Enter Kitchen</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">I should punish the humans even more.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0" Direction="0.5">Perhaps I could make them suffer right here in the kitchen.</Text>

  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
		<Name>drawer</Name>
		<Text Type="EXAMINE" Id="0">I unsharpened all the knives in this drawer yesterday.</Text>
    <Text Type="USE" Id="0">I unsharpened all the knives in this drawer yesterday.</Text>
		<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
	</Dialog> 
	<Dialog>
		<Name>bowl_cat</Name>
		<Text Type="EXAMINE" Id="0" Player="1" Target="1">I remember when I pooped in this.</Text>
		<Text Type="EXAMINE" Id="1" Player="1">Hehe, good times.</Text>
		<Text Type="USE" Id="0" Player="1" Target="1">I remember when I pooped in this.</Text>
		<Text Type="USE" Id="1" Player="1">Hehe, good times.</Text>
		<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
	</Dialog>
	<Dialog>
		<Name>tablewb</Name>
		<Text Type="EXAMINE" Id="0" Player="1" Target="1">The table.</Text>
		<Text Type="EXAMINE" Id="1" Player="1">It has been here for many years.</Text>
		<Text Type="USE" Id="0" Player="1" Target="1">The table.</Text>
		<Text Type="USE" Id="1" Player="1">It has been here for many years.</Text>
		<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
	</Dialog>
	
<Dialog>
  <Name>Mittens</Name>
  <Text Type="EXAMINE" Id="0" Player="1">It's the cat. I don't trust it.</Text>
	<Text Type="GIVEFAIL" Id="0">I never give things to the cat.</Text>
	
	<Text Type="DIALOG" Id="0" Player="1" Target="1">The cat! I must taunt it.</Text>
    <Text Type="DIALOG" Id="1" Player="1" StartQuestion="1" Target="0">Click on an alternative to say it. The bottom one always ends the conversation.</Text>
	 
	<Text Type="QUESTION" Id="0" Event="DIALOG" Target="2">If it isn't Mittens, the lazy cat.</Text>
    <Text Type="QUESTION" Id="0" Event="DIALOG" Target="6">Did they feed you enough today?</Text>
    <Text Type="QUESTION" Id="0" Event="DIALOG" Target="12">Good bye, lousy creature.</Text>
	
	<Text Type="DIALOG" Id="2" Player="1" Target="3">If it isn't Mittens, the lazy cat.</Text>
	<Text Type="DIALOG" Id="3" Player="0" Target="4">I knew something smelled foul.</Text>
	<Text Type="DIALOG" Id="4" Player="1" Target="5">Why the sudden politeness?</Text>
	<Text Type="DIALOG" Id="5" Player="0" StartQuestion="1" Target="0">It wasn't a compliment.</Text>
	
	<Text Type="DIALOG" Id="6" Player="1" Target="7">Did they feed you enough today?</Text>
	<Text Type="DIALOG" Id="7" Player="0" Target="8">Why, yes they did. How so?</Text>
	<Text Type="DIALOG" Id="8" Player="1" Target="9">One of us is gaining weight.</Text>
	<Text Type="DIALOG" Id="9" Player="1" Target="10">And it isn't the one who hasn't been given porridge in thirty-eight years.</Text>
	<Text Type="DIALOG" Id="10" Player="0" Target="11">Someone is jealous.</Text>
	<Text Type="DIALOG" Id="11" Player="1" StartQuestion="1" Target="0">And someone is spoiled.</Text>
	
	<Text Type="DIALOG" Id="12" Player="1" Target="13">Good bye, lousy creature.</Text>
	<Text Type="DIALOG" Id="13" Player="0">Go away!</Text>

</Dialog>

</Dialog_Root>