<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Roses</Name>
    <Text Type="EXAMINE" Id="0">A flower with red petals.</Text>
	<Text Type="PICKUP" Id="0">I picked a rose.</Text>
	<Text Type="COMBINE" Id="0">A good start. Something is missing, though. I think I need a third flower.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>  
  
  <Dialog>
    <Name>Thorny Roses</Name>
    <Text Type="EXAMINE" Id="0">A flower with yellow petals and thorns.</Text>
	<Text Type="PICKUP" Id="0">I picked a flower with yellow petals and thorns.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
    <Dialog>
    <Name>Rosemary with blue flowers</Name>
    <Text Type="EXAMINE" Id="0">A blue rosemary flower.</Text>
	<Text Type="PICKUP" Id="0">I picked some blue rosemary flowers.</Text>
	<Text Type="COMBINE" Id="0">A good start. Something is missing, though. I think I need a third flower.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
    <Dialog>
    <Name>Rosemary with purple flowers</Name>
    <Text Type="EXAMINE" Id="0">A purple rosemary flower.</Text>
	<Text Type="PICKUP" Id="0">I picked some purple rosemary flowers.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
  <Dialog>
    <Name>Chive</Name>
    <Text Type="EXAMINE" Id="0">A blossomed chive.</Text>
	<Text Type="PICKUP" Id="0">I picked some chive.</Text>
	<Text Type="COMBINE" Id="0">I should find something to put them in before I crush them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
 <Dialog>
    <Name>Herb Mix</Name>
    <Text Type="EXAMINE" Id="0">A good start. Something is missing, though.</Text>
	<Text Type="PICKUP" Id="0">A good start. Something is missing, though.</Text>
	<Text Type="COMBINE" Id="0">I should find something to put them in before I crush them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
   <Dialog>
    <Name>Poridge Herb Mix</Name>
    <Text Type="EXAMINE" Id="0">I have all the ingredients now. I just have to grind them into a powder.</Text>
	<Text Type="PICKUP" Id="0">I have all the ingredients now. I just have to grind them into a powder.</Text>
	<Text Type="COMBINE" Id="1" Player="1">There, it's ready to get a real squash now!</Text>
  </Dialog>
  
     <Dialog>
  <Name>Spice</Name>
    <Text Type="EXAMINE" Id="0">My secret recipe is complete. I bet tomtemor will love it. </Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>

     <Dialog>
    <Name>Peble</Name>
    <Text Type="EXAMINE" Id="0">This stone would be great for grinding flowers with.</Text>
	<Text Type="PICKUP" Id="0">I picked up the pebble.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
  
  <Dialog>
    <Name>Pot</Name>
	<Text Type="EXAMINE" Id="0" Player="1" Target="1">This would be perfect for grinding things in.</Text>
	<Text Type="EXAMINE" Id="1" Player="1">But it needs to stay on the ground for the added stability. There's no need to pick it up.</Text>
	<Text Type="USE" Id="0" Player="1" Target="1">This would be perfect for grinding things in.</Text>
	<Text Type="USE" Id="1" Player="1">But it needs to stay on the ground for the added stability. There's no need to pick it up.</Text>
	<Text Type="COMBINE" Id="0" Player="1">There, it's ready to get a real squash now!</Text>
	<Text Type="COMBINEFAIL" Id="0">I should combine the flowers before I put them in the pot.</Text>
  </Dialog>
  
   <Dialog>
    <Name>Pot filled with herbs</Name>
    <Text Type="EXAMINE" Id="0">I only need to grind these somehow.</Text>
    <Text Type="USE" Id="0">I only need to grind these somehow.</Text>
    <Text Type="COMBINE" Id="0" Player="1" Target="1">There, my recipe is done! It will taste great with that porridge.</Text>
	<Text Type="COMBINE" Id="1" Player="1" Direction="-1">My new friend is gonna love it, I'm sure of it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>
   
  
  <Dialog>
    <Name>Empty pot</Name>
    <Text Type="EXAMINE" Id="0">My secret recipe is complete. I bet tomtemor will love it. </Text>
    <Text Type="USE" Id="0">My secret recipe is complete. I bet tomtemor will love it. </Text>
	<Text Type="COMBINEFAIL" Id="0">I should combine the flowers before I put them in the pot</Text>
  </Dialog>
  
  <Dialog>
    <Name>Triggerspotrecipe</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">This must be the herb garden.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">It seems to have all the ingredients for my recipe.</Text>
    <Text Type="DIALOG" Id="2" Player="1">I should take another look at the recipe before I start picking herbs, though.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that</Text>
  </Dialog>

  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2" Direction="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1" Direction="1.5">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">I should mix the flowers according to my recipe and then grind them down.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
</Dialog_Root>