<?xml version="1.0" encoding="utf-8"?>
<Level>
    <Music>
        <ID>3</ID>
        <CrossFade>0</CrossFade>
    </Music>
    <NumberOfQuests>2</NumberOfQuests>
    <Quest>
        <NameOfActivator>papermass</NameOfActivator>
        <StartPoint>2</StartPoint>
        <InInventory>1</InInventory>
    </Quest>
    <Quest>
        <NameOfActivator>paper</NameOfActivator>
        <StartPoint>4</StartPoint>
        <InInventory>1</InInventory>
    </Quest>
    <Element>
        <Class>Background</Class>
        <Sprite>
            <Path>Art\Backgrounds\bg21.xml</Path>
            <Description>Alfa background</Description>
            <Sprite_ID>0</Sprite_ID>
        </Sprite>
        <WalkableArea>Files/Zones/Zone_2/Walkable/level_1.bin</WalkableArea>
    </Element>
    <Element>
        <Class>Player</Class>
        <Position value="0" direction="2" x="415" y="500"/>
        <Position value="1" direction="-1" x="750" y="650"/>
        <Position value="2" direction="1" x="75" y="635"/>
        <FootHeight>100</FootHeight>
        <FootWidth>100</FootWidth>
        <Speed>600</Speed>
        <Width>512</Width>
        <Height>512</Height>
        <TopSize>150</TopSize>
        <BottomSize>150</BottomSize>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillUp.xml</Path>
            <Description>Still Up</Description>
            <Animation_ID>0</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillDiagonalUp.xml</Path>
            <Description>Still Diagonal Up</Description>
            <Animation_ID>1</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillSide.xml</Path>
            <Description>Still Side</Description>
            <Animation_ID>2</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillDiagonalFront.xml</Path>
            <Description>Still Diagonal Front</Description>
            <Animation_ID>3</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillFront.xml</Path>
            <Description>Still Front</Description>
            <Animation_ID>4</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingUp.xml</Path>
            <Description>Walking Up</Description>
            <Animation_ID>5</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingDiagonalUp.xml</Path>
            <Description>Walking Diagonal Up</Description>
            <Animation_ID>6</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingSide.xml</Path>
            <Description>Walking Side</Description>
            <Animation_ID>7</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingDiagonalFront.xml</Path>
            <Description>Walking Diagonal Front</Description>
            <Animation_ID>8</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingFront.xml</Path>
            <Description>Walking Front</Description>
            <Animation_ID>9</Animation_ID>
        </Animation>
        <Font>
            <Description>Tomte font</Description>
            <Path>Fonts\font3.fnt</Path>
            <Colour A="255" R="255" G="255" B="255"/>
            <Scale>0.6</Scale>
            <Font_ID>0</Font_ID>
        </Font>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>bark</Name>
        <ShowName>Bark</ShowName>
        <Pickable>1</Pickable>
        <StartActive>1</StartActive>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="180" y="490"/>
        <WidthAndHeight Width="128" Height="128"/>
        <InteractivePositionOffset>125</InteractivePositionOffset>
        <ItemIWillActivate>no bark</ItemIWillActivate>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\bark.xml</Path>
            <Description>bark</Description>
            <Sprite_ID>1</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\bark_icon.xml</Path>
            <Description>bark</Description>
            <Sprite_ID>2</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>no bark</Name>
        <ShowName>Exposed tree</ShowName>
        <Pickable>0</Pickable>
        <StartActive>0</StartActive>
        <Obstacle>1</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="170" y="490"/>
        <WidthAndHeight Width="128" Height="128"/>
        <InteractivePositionOffset>125</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\barkless_tree.xml</Path>
            <Description>bark</Description>
            <Sprite_ID>3</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>water</Name>
        <ShowName>Water</ShowName>
        <Pickable>0</Pickable>
        <StartActive>1</StartActive>
        <Obstacle>1</Obstacle>
        <CombineResult>papermass</CombineResult>
        <Position x="0" y="768"/>
        <WidthAndHeight Width="1024" Height="140"/>
        <InteractivePositionOffset>150</InteractivePositionOffset>
        <IsCombineableWith>bark</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\water.xml</Path>
            <Description>water</Description>
            <Sprite_ID>4</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>papermass</Name>
        <ShowName>Paper mass</ShowName>
        <Pickable>0</Pickable>
        <StartActive>0</StartActive>
        <SpawnInInventory>1</SpawnInInventory>
        <Obstacle>0</Obstacle>
        <CombineResult>paperOnStone</CombineResult>
        <Position x="5000" y="550"/>
        <WidthAndHeight Width="51" Height="58"/>
        <InteractivePositionOffset>50</InteractivePositionOffset>
        <IsCombineableWith>Stone</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Backgrounds\bg11.xml</Path>
            <Description>papermass</Description>
            <Sprite_ID>5</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\papermass_icon.xml</Path>
            <Description>papermass</Description>
            <Sprite_ID>6</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>Stone</Name>
        <Pickable>0</Pickable>
        <StartActive>1</StartActive>
        <Obstacle>0</Obstacle>
        <DespawnOnCombine/>
        <WalkAbove/>
        <DontShowNameWhileItemActive>paperOnStone</DontShowNameWhileItemActive>
        <CombineResult>paperOnStone</CombineResult>
        <Position x="614" y="417"/>
        <WidthAndHeight Width="196" Height="126"/>
        <InteractivePositionOffset>125</InteractivePositionOffset>
        <IsCombineableWith>papermass</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\stone.xml</Path>
            <Description>stone</Description>
            <Sprite_ID>7</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>paperOnStone</Name>
        <ShowName>Unflattened paper mass</ShowName>
        <Pickable>0</Pickable>
        <StartActive>0</StartActive>
        <Obstacle>0</Obstacle>
        <DespawnOnCombine/>
        <CombineResult>paper</CombineResult>
        <Position x="690" y="500"/>
        <WidthAndHeight Width="64" Height="64"/>
        <InteractivePositionOffset>250</InteractivePositionOffset>
        <IsCombineableWith>Good battery</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\paper_stone.xml</Path>
            <Description>paper</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>paper</Name>
        <ShowName>Paper</ShowName>
        <Pickable>0</Pickable>
        <StartActive>0</StartActive>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <SpawnInInventory>1</SpawnInInventory>
        <ItemIWillActivate>Good battery</ItemIWillActivate>
        <Position x="1" y="1"/>
        <WidthAndHeight Width="51" Height="58"/>
        <InteractivePositionOffset>50</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\paper_stone.xml</Path>
            <Description>paper</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\paper.xml</Path>
            <Description>paper</Description>
            <Sprite_ID>9</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Exit</Class>
        <ExitValue>1</ExitValue>
        <ExitWidthAndHeight Width="150" Height="150"/>
        <ExitPosition x="500" y="422"/>
        <ActiveAtStart>1</ActiveAtStart>
        <MousePointerValue>1</MousePointerValue>
        <NameOfActivator>NULL</NameOfActivator>
        <WillChangeZone>0</WillChangeZone>
        <ZoneChangeValue>0</ZoneChangeValue>
        <StartingPositionInNextRoom>0</StartingPositionInNextRoom>
    </Element>
    <Element>
        <Class>Exit</Class>
        <ExitValue>2</ExitValue>
        <ExitWidthAndHeight Width="100" Height="300"/>
        <ExitPosition x="952" y="667"/>
        <ActiveAtStart>1</ActiveAtStart>
        <MousePointerValue>1</MousePointerValue>
        <ActivatorInInventory>NULL</ActivatorInInventory>
        <ReturnToSameLevel/>
        <WillChangeZone>0</WillChangeZone>
        <ZoneChangeValue>0</ZoneChangeValue>
        <StartingPositionInNextRoom>2</StartingPositionInNextRoom>
    </Element>
    <Element>
        <Class>Exit</Class>
        <ExitValue>2</ExitValue>
        <ExitWidthAndHeight Width="100" Height="300"/>
        <ExitPosition x="0" y="622"/>
        <ReturnToSameLevel/>
        <ActiveAtStart>1</ActiveAtStart>
        <MousePointerValue>1</MousePointerValue>
        <NameOfActivator>NULL</NameOfActivator>
        <WillChangeZone>0</WillChangeZone>
        <ZoneChangeValue>0</ZoneChangeValue>
        <StartingPositionInNextRoom>1</StartingPositionInNextRoom>
    </Element>
    <Element>
        <Class>Exit</Class>
        <ExitValue>2</ExitValue>
        <ExitWidthAndHeight Width="100" Height="300"/>
        <ExitPosition x="937" y="667"/>
        <ActiveAtStart>0</ActiveAtStart>
        <MousePointerValue>1</MousePointerValue>
        <NameOfActivator>Map</NameOfActivator>
        <ActivatorInInventory>Map</ActivatorInInventory>
        <WillChangeZone>0</WillChangeZone>
        <ZoneChangeValue>0</ZoneChangeValue>
        <StartingPositionInNextRoom>0</StartingPositionInNextRoom>
    </Element>
    <Element>
        <Class>Exit</Class>
        <ExitValue>2</ExitValue>
        <ExitWidthAndHeight Width="100" Height="300"/>
        <ExitPosition x="15" y="622"/>
        <ActiveAtStart>0</ActiveAtStart>
        <MousePointerValue>1</MousePointerValue>
        <NameOfActivator>Map</NameOfActivator>
        <ActivatorInInventory>Map</ActivatorInInventory>
        <WillChangeZone>0</WillChangeZone>
        <ZoneChangeValue>0</ZoneChangeValue>
        <StartingPositionInNextRoom>0</StartingPositionInNextRoom>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>Porridge spice recipe</Name>
        <Pickable>1</Pickable>
        <StartActive>1</StartActive>
        <SpawnInInventory>1</SpawnInInventory>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="50" y="462"/>
        <WidthAndHeight Width="100" Height="112"/>
        <InteractivePositionOffset>100</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\Pouch_Sprite.xml</Path>
            <Description>Placeholder Itemtest</Description>
            <Sprite_ID>10</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\Spice_recipe_Sprite.xml</Path>
            <Description>Placeholder ItemIcontest</Description>
            <Sprite_ID>11</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>Pouch</Name>
        <Examination_Message>Something you can drop items in</Examination_Message>
        <ShowName>Recipe</ShowName>
        <Pickable>1</Pickable>
        <StartActive>1</StartActive>
        <SpawnInInventory>1</SpawnInInventory>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="50" y="462"/>
        <WidthAndHeight Width="100" Height="112"/>
        <InteractivePositionOffset>100</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\Pouch_Sprite.xml</Path>
            <Description>Placeholder Itemtest</Description>
            <Sprite_ID>10</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\PouchIcon_Sprite.xml</Path>
            <Description>Placeholder ItemIcontest</Description>
            <Sprite_ID>12</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>Good battery</Name>
        <Pickable>1</Pickable>
        <StartActive>1</StartActive>
        <SpawnInInventory>1</SpawnInInventory>
        <KeepInInventory/>
        <Obstacle>1</Obstacle>
        <CombineResult>paper</CombineResult>
        <Position x="1328" y="485"/>
        <WidthAndHeight Width="20" Height="20"/>
        <InteractivePositionOffset>50</InteractivePositionOffset>
        <IsCombineableWith>paperOnStone</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\battery_bad.xml</Path>
            <Description>Placeholder sprite</Description>
            <Sprite_ID>13</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\Battery_Good_Icon.xml</Path>
            <Description>Placeholder background</Description>
            <Sprite_ID>14</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>TriggerSpot</Class>
        <Name>Enter Forest</Name>
        <StartActive>1</StartActive>
        <WalkingPosition x="0" y="768"/>
        <WalkingWidthAndHeight Width="2000" Height="768"/>
    </Element>
    <Element>
        <Class>TriggerSpot</Class>
        <Name>Leaving early right</Name>
        <DontDespawn/>
        <ShallDespawnBecauseOfItem>1</ShallDespawnBecauseOfItem>
        <ItemInInventory>Map</ItemInInventory>
        <GracePeriod>10</GracePeriod>
        <StartActive>1</StartActive>
        <WalkingPosition x="900" y="768"/>
        <WalkingWidthAndHeight Width="400" Height="768"/>
    </Element>
    <Element>
        <Class>TriggerSpot</Class>
        <Name>Leaving early left</Name>
        <DontDespawn/>
        <ShallDespawnBecauseOfItem>1</ShallDespawnBecauseOfItem>
        <ItemInInventory>Map</ItemInInventory>
        <GracePeriod>10</GracePeriod>
        <StartActive>1</StartActive>
        <WalkingPosition x="0" y="768"/>
        <WalkingWidthAndHeight Width="130" Height="768"/>
    </Element>
</Level>
