<?xml version="1.0" encoding="utf-8"?>
<Level>
    <Music>
        <ID>0</ID>
        <CrossFade>1</CrossFade>
    </Music>
    <NumberOfQuests>1</NumberOfQuests>
    <Quest>
        <NameOfActivator>finger</NameOfActivator>
        <StartPoint>2</StartPoint>
        <InInventory>1</InInventory>
    </Quest>
    <Element>
        <Class>Background</Class>
        <Sprite>
            <Path>Art\Backgrounds\bg14.xml</Path>
            <Description>Placeholder background</Description>
            <Sprite_ID>30</Sprite_ID>
        </Sprite>
        <WalkableArea>Files/Zones/Zone_1/Walk Spaces/Level_4.bin</WalkableArea>
    </Element>
    <Element>
        <Class>Player</Class>
        <Position value="0" direction="2" x="355" y="370"/>
        <FootHeight>100</FootHeight>
        <FootWidth>100</FootWidth>
        <Speed>500</Speed>
        <Width>512</Width>
        <Height>512</Height>
        <TopSize>100</TopSize>
        <BottomSize>175</BottomSize>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillUp.xml</Path>
            <Description>Still Up</Description>
            <Animation_ID>0</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillDiagonalUp.xml</Path>
            <Description>Still Diagonal Up</Description>
            <Animation_ID>1</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillSide.xml</Path>
            <Description>Still Side</Description>
            <Animation_ID>2</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillDiagonalFront.xml</Path>
            <Description>Still Diagonal Front</Description>
            <Animation_ID>3</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\StillFront.xml</Path>
            <Description>Still Front</Description>
            <Animation_ID>4</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingUp.xml</Path>
            <Description>Walking Up</Description>
            <Animation_ID>5</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingDiagonalUp.xml</Path>
            <Description>Walking Diagonal Up</Description>
            <Animation_ID>6</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingSide.xml</Path>
            <Description>Walking Side</Description>
            <Animation_ID>7</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingDiagonalFront.xml</Path>
            <Description>Walking Diagonal Front</Description>
            <Animation_ID>8</Animation_ID>
        </Animation>
        <Animation>
            <Path>Art\Characters\Tomten\Grupp 1\WalkingFront.xml</Path>
            <Description>Walking Front</Description>
            <Animation_ID>9</Animation_ID>
        </Animation>
        <Font>
            <Description>Tomte font</Description>
            <Path>Fonts\font3.fnt</Path>
            <Colour A="255" R="255" G="255" B="255"/>
            <Scale>0.6</Scale>
            <Font_ID>7</Font_ID>
        </Font>
    </Element>
    <Element>
        <Class>TriggerSpot</Class>
        <Name>Enter Livingroom</Name>
        <StartActive>1</StartActive>
        <WalkingPosition x="900" y="768"/>
        <WalkingWidthAndHeight Width="1" Height="768"/>
    </Element>
    <Element>
        <Class>TriggerSpot</Class>
        <Name>Enter tvarea</Name>
        <StartActive>1</StartActive>
        <WalkingPosition x="1550" y="768"/>
        <WalkingWidthAndHeight Width="1" Height="768"/>
    </Element>
    <Element>
        <Class>Exit</Class>
        <ExitValue>1</ExitValue>
        <ExitWidthAndHeight Width="100" Height="768"/>
        <ExitPosition x="1900" y="768"/>
        <ActiveAtStart>0</ActiveAtStart>
        <NameOfActivator>catfood</NameOfActivator>
        <MousePointerValue>1</MousePointerValue>
        <WillChangeZone>1</WillChangeZone>
        <ZoneChangeValue>1</ZoneChangeValue>
        <StartingPositionInNextRoom>0</StartingPositionInNextRoom>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>Hole in the wall</Name>
        <Pickable>0</Pickable>
        <StartActive>1</StartActive>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="509" y="598"/>
        <WidthAndHeight Width="20" Height="248"/>
        <InteractivePositionOffset>50</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\walkbehindbg12.xml</Path>
            <Description>Placeholder sprite</Description>
            <Sprite_ID>20</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>DialogBox</Class>
        <Position x="20" y="726"/>
        <PictureOffset>10</PictureOffset>
        <Font>
            <Description>TextPreference</Description>
            <Path>Fonts\font3.fnt</Path>
            <Colour A="255" R="125" G="0" B="0"/>
            <Scale>0.5</Scale>
            <Font_ID>8</Font_ID>
        </Font>
        <Font>
            <Description>MouseOverPreference</Description>
            <Path>Fonts\font3.fnt</Path>
            <Colour A="255" R="255" G="0" B="0"/>
            <Scale>0.5</Scale>
            <Font_ID>9</Font_ID>
        </Font>
        <Sprite>
            <Description>Top</Description>
            <Path>Art\Dialog\top.xml</Path>
            <Description>Placeholder background</Description>
            <Sprite_ID>27</Sprite_ID>
        </Sprite>
        <Sprite>
            <Description>Middle</Description>
            <Path>Art\Dialog\middle.xml</Path>
            <Description>Placeholder background</Description>
            <Sprite_ID>28</Sprite_ID>
        </Sprite>
        <Sprite>
            <Description>Bottom</Description>
            <Path>Art\Dialog\bottom.xml</Path>
            <Description>Placeholder background</Description>
            <Sprite_ID>29</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>finger</Name>
        <ShowName>Mutilated finger</ShowName>
        <Examination_Message>A dangerous weapon</Examination_Message>
        <Pickable>1</Pickable>
        <StartActive>1</StartActive>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="1147" y="300"/>
        <WidthAndHeight Width="60" Height="60"/>
        <InteractivePositionOffset>100</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <NonWalkableHeight>15</NonWalkableHeight>
        <Sprite>
            <Path>Art\Items\finger.xml</Path>
            <Description>Placeholder Itemtest</Description>
            <Sprite_ID>31</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\finger_icon.xml</Path>
            <Description>Placeholder ItemIcontest</Description>
            <Sprite_ID>32</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>arm</Name>
        <ShowName>Hand without a ring finger</ShowName>
        <Examination_Message>A dangerous weapon</Examination_Message>
        <Pickable>0</Pickable>
        <StartActive>0</StartActive>
        <Obstacle>0</Obstacle>
        <NameOfActivator>finger</NameOfActivator>
        <ActivatorInInventory>finger</ActivatorInInventory>
        <CombineResult>NULL</CombineResult>
        <Position x="1100" y="320"/>
        <WidthAndHeight Width="150" Height="150"/>
        <InteractivePositionOffset>50</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <NonWalkableHeight>15</NonWalkableHeight>
        <Sprite>
            <Path>Art\Items\invis.xml</Path>
            <Description>Placeholder Itemtest</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\invis.xml</Path>
            <Description>Placeholder ItemIcontest</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>Picture2</Name>
        <ShowName>Picture</ShowName>
        <Pickable>0</Pickable>
        <StartActive>1</StartActive>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="670" y="100"/>
        <WidthAndHeight Width="350" Height="80"/>
        <InteractivePositionOffset>700</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\invis.xml</Path>
            <Description>bark</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>Bed2</Name>
        <ShowName>Mittens Bed</ShowName>
        <Examination_Message>Holy shit, a fan!</Examination_Message>
        <Pickable>0</Pickable>
        <StartActive>1</StartActive>
        <Obstacle>0</Obstacle>
        <CombineResult>Null</CombineResult>
        <Position x="577" y="452"/>
        <WidthAndHeight Width="250" Height="200"/>
        <InteractivePositionOffset>150</InteractivePositionOffset>
        <IsCombineableWith>Null</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <Sprite>
            <Path>Art\Items\invis.xml</Path>
            <Description>cap</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
    </Element>
    <Element>
        <Class>Npc</Class>
        <Name>Mittens2</Name>
        <ShowName>Slightly scorched 
Mittens</ShowName>
        <StartActive>1</StartActive>
        <Dialog>I can make map for you long time.</Dialog>
        <Position x="1720" y="535"/>
        <WidthAndHeight Width="150" Height="200"/>
        <InteractivePositionOffset>150</InteractivePositionOffset>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <GiveItem>finger</GiveItem>
        <Animation>
            <Path>Art\Characters\Npcs\Cat.xml</Path>
            <Description>Still Up</Description>
            <Animation_ID>10</Animation_ID>
        </Animation>
        <Font>
            <Path>Fonts\font3.fnt</Path>
            <Colour A="255" R="155" G="48" B="255"/>
            <Scale>0.5</Scale>
            <Font_ID>10</Font_ID>
        </Font>
    </Element>
    <Element>
        <Class>Item</Class>
        <Name>catfood</Name>
        <ShowName>Cat food</ShowName>
        <Examination_Message>A dangerous weapon</Examination_Message>
        <Pickable>0</Pickable>
        <StartActive>0</StartActive>
        <Obstacle>0</Obstacle>
        <CombineResult>NULL</CombineResult>
        <Position x="2260" y="1650"/>
        <WidthAndHeight Width="168" Height="150"/>
        <InteractivePositionOffset>50</InteractivePositionOffset>
        <IsCombineableWith>NULL</IsCombineableWith>
        <CounterToActionForTriggerSpots>0</CounterToActionForTriggerSpots>
        <NonWalkableHeight>15</NonWalkableHeight>
        <Sprite>
            <Path>Art\Items\invis.xml</Path>
            <Description>Placeholder Itemtest</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
        <Sprite>
            <Path>Art\Items\invis.xml</Path>
            <Description>Placeholder ItemIcontest</Description>
            <Sprite_ID>8</Sprite_ID>
        </Sprite>
    </Element>
</Level>
