<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>bark</Name>
    <Text Type="EXAMINE" Id="0" Target="3">Bark. The skin of trees.</Text>
	<Text Type="EXAMINE" Id="3">Better not get it wet.</Text>
    <Text Type="PICKUP" Id="0" Target="1">The bark was so fragile, I only got grains of it.</Text>
    <Text Type="PICKUP" Id="1" Target="2">Being unnaturally strong is a curse sometimes.</Text>
    <Text Type="PICKUP" Id="2" Direction="2">I better not get the powder wet. I'll just put it in my pouch instead.</Text>
    <Text Type="COMBINE" Id="0" Player="1">I should dry and then flatten it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>no bark</Name>
    <Text Type="EXAMINE" Id="0">I took off some the bark but only got grains of it.</Text>
    <Text Type="USE" Id="0">I took off some the bark but only got grains of it.</Text>
    <Text Type="PICKUP" Id="0" Target="1">The bark was so fragile, I only got grains of it.</Text>
    <Text Type="PICKUP" Id="1" Target="2">Being unnaturally strong is a curse sometimes.</Text>
    <Text Type="PICKUP" Id="2" Direction="2">I better not get the powder wet.</Text> 
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>fur</Name>
    <Text Type="EXAMINE" Id="0">Some beatuiful 2lv-sized, badger fur!</Text>
    <Text Type="PICKUP" Id="0">Fur acquired!</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>water</Name>
    <Text Type="EXAMINE" Id="0" Target="1">A pond. Good for getting things wet and drowning unbaptized kids.</Text>
	<Text Type="EXAMINE" Id="1" Target="2">But there is no point in doing that, it would only turn them into mylingar.</Text>
	<Text Type="EXAMINE" Id="2">I hate those undead infants! They send shivers down my spine.</Text>
    <Text Type="USE" Id="0">I'm not thirsty.</Text>
    <Text Type="COMBINE" Id="0" Player="1" Target="1">The powder got sticky so I formed it into a ball.</Text>
	<Text Type="COMBINE" Id="1" Player="1">I should dry this on a hard surface and then flatten it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Picture</Name>
    <Text Type="EXAMINE" Id="0" Target="1">A picture of a human wearing a fur coat.</Text>
	 <Text Type="EXAMINE" Id="1">I should give this to the shopkeeper in town.</Text>
    <Text Type="PICKUP" Id="0">I put the picture in my pouch.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Perfym</Name>
    <Text Type="EXAMINE" Id="0">It's called "Essence of Badger"</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog> 
  <Dialog>
    <Name>papermass</Name>
    <Text Type="EXAMINE" Id="0">Wet bark. I should dry and flatten this on a hard surface.</Text>
    <Text Type="PICKUP" Id="0">Paper mass acquired!</Text>
    <Text Type="COMBINE" Id="0" Player="1">There. If rolled something over it, it would dry faster in the sun.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Stone</Name>
    <Text Type="EXAMINE" Id="0" Target="1">The sun is shining on the rock making it warm.</Text>
    <Text Type="EXAMINE" Id="1" Target="2">It's probably a troll. Burn, you stupid troll!</Text>
    <Text Type="EXAMINE" Id="2">This would be a good place to dry clothes or something similar, though.</Text>
    <Text Type="USE" Id="0">I don't want to carry a rock around.</Text>
    <Text Type="COMBINE" Id="0" Player="1">There. If I rolled something over it, it would dry faster in the sun.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>paper</Name>
    <Text Type="EXAMINE" Id="0">Paper that I made.</Text>
    <Text Type="PICKUP" Id="0">Making paper has never been so easy.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>paperOnStone</Name>
    <Text Type="EXAMINE" Id="0" Target="1">It's not flat enough to write on yet. Too bad I blew up my favorite rolling pin.</Text>
	<Text Type="EXAMINE" Id="1" Target="2">Maybe I can use another round thing to flatten it.</Text>
    <Text Type="PICKUP" Id="0">Making paper has never been so easy.</Text>
	<Text Type="COMBINE" Id="0" Player="1">Making paper has never been so easy.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
     <Text Type="DIALOG" Id="0" Player="1" Target="1">I need to pick up bark from the tree.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0">And use bark on the water to let it absorb the water.</Text> 
	<Text Type="DIALOG" Id="2" Player="1" Target="3">I should let the papermass dry on the warm stone.</Text>
    <Text Type="DIALOG" Id="3" Player="1" Target="0">And then use the battery to squeeze out water from the papermass.</Text> 
	<Text Type="DIALOG" Id="4" Player="1">I should head upp to the Skogsr1 and give her the paper.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still some power in it. And it's round.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
    <Dialog>
    <Name>Map</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I need to go right from the pond I saw.</Text>
	<Text Type="PICKUP" Id="0" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="PICKUP" Id="1">I need to go right from the pond I saw.</Text>
      <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Enter Forest</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="1">It has been a long time since I walked through a forest.</Text>
	<Text Type="DIALOG" Id="1" Player="1" Direction="-1">And there are no cottages here! I need to find some guidance.</Text>
  </Dialog>
  <Dialog>
    <Name>Leaving early left</Name>
    <Text Type="DIALOG" Id="0" Player="1">The forest is thick and dark. I'll probably get lost or end up going round in circles.</Text>
  </Dialog>
  <Dialog>
    <Name>Leaving early right</Name>
    <Text Type="DIALOG" Id="0" Player="1">Walking in the forest without a proper map will only get me lost or walking round in circles.</Text>
  </Dialog>
</Dialog_Root>