<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Pen</Name>
    <Text Type="EXAMINE" Id="0" Player="1">A pencil I keep down here incase my ladder breaks.</Text>
    <Text Type="PICKUP" Id="0" Player="1" Target="1">Now I can fix my ladder. </Text>
    <Text Type="PICKUP" Id="1" Player="1" Target="2">I just have to get the pencil out of the pouch and use it on the broken step. </Text>
    <Text Type="PICKUP" Id="2" Player="1" Direction="0.5">To open the pouch, click on it. I keep it at the top right corner at all times.</Text>
    <Text Type="CANTUSE" Id="0" Player="1">I need to get my utility pouch first.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>maintain
    <Text Type="PICKUP" Id="0" Player="1" Target="1">Got my handy pouch! This helps me carry stuff around. Easy!</Text>
    <Text Type="PICKUP" Id="1" Player="1" Target="2" Direction="2">All interactions are performed by left-clicking on things.</Text>
    <Text Type="PICKUP" Id="2" Player="1">To examine an object, just right click on it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>BrokenLadder</Name>
    <Text Type="EXAMINE" Id="0" Player="1">I can't use the ladder. I need to fix it with the pencil.</Text>
    <Text Type="USE" Id="0" Player="1" Target="0">The ladder broke. I need to fix it with a new pencil.</Text>
	<Text Type="COMBINE" Id="0" Player="1">There, I fixed it. All I need to do is climb it now.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
 </Dialog>
 <Dialog>
    <Name>Remote</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It would be a shame if the humans, just as they sat down in their comfortable couch, realized that the remote didn't work.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I'm going to make it happen!</Text>
    <Text Type="PICKUP" Id="0" Player="1" Target="1">More littering. I shall make this device useless! I could switch the battery with that old battery.</Text>
	<Text Type="PICKUP" Id="1">I only have to combine them inside my pouch.</Text>
    <Text Type="COMBINE" Id="0" Player="1" Target="1">There. The remote is useless. This will cause several minutes of slight annoyance!</Text>
    <Text Type="COMBINE" Id="1" Player="1">I'll keep the good battery, that will confuse them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Depleted battery</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">Sloppy humans, they can't even sort out the trash.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">They throw everything on the floor instead. This old battery could be useful, though.</Text>
    <Text Type="PICKUP" Id="0" Player="1" Target="1">I can use this to render the remote temporarily useless.</Text>
	<Text Type="PICKUP" Id="1" Player="1">The only thing I have to do is to combine them in my pouch.</Text>
    <Text Type="COMBINE" Id="0" Player="1" Target="1">There. The remote doesn't work. This will cause several minutes of slight annoyance!</Text>
    <Text Type="COMBINE" Id="1" Player="1">I'll keep the good battery, that will confuse them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
 </Dialog>
  <Dialog>
    <Name>FixedLadder</Name>
    <Text Type="EXAMINE" Id="0" Player="1">I can climb it.</Text>
    <Text Type="USE" Id="0" Player="1">My ladder that I use to get to the human living space.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotStart</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="2">Another glorious day in the service of this house!</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">Doing my job as a tomte should keep me busy all day.</Text>
    <Text Type="DIALOG" Id="2" Player="1" Target="3" Direction="-1.5">Pipes to fix, rodents to kill, mould to remove and babies to keep quiet.</Text>
    <Text Type="DIALOG" Id="3" Player="1" Target="4">That's what I would have done if the family in this house wasn't completely worthless.</Text>
    <Text Type="DIALOG" Id="4" Player="1" Target="5" Direction="-1">Time to go upstairs and see what stupidities they have been up to.</Text>
    <Text Type="DIALOG" Id="5" Player="1">Click on the ground to walk or click on the ladder to exit my lair.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotLadder</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="-0.5">It's broken! Those faithless humans and their cheap pencils. Now I need to replace this step again!</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">Good thing I have a spare pencil down here. I just need to get it and fix the ladder.</Text>
    <Text Type="DIALOG" Id="4" Player="1" Target="3">I need to put the pencil in my utility pouch or I might knock something over.</Text>
    <Text Type="CUTSCENE" ID="2" Player="1">1</Text>
    <Text Type="DIALOG" Id="3" Player="1" Target="0" Direction="-1">The pouch is hanging on the wall. Left-click on it to pick it up.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">I should take the pouch and then click on the pencil</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0">And use the pencil from the inventory on the broken ladder.</Text>
    <Text Type="DIALOG" Id="2" Player="1">Now the ladder is fixed just click on it and go uppstairs</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>bed</Name>
    <Text Type="EXAMINE" Id="0">Sleep? It's almost five in the morning, this is no time to sleep!</Text>
    <Text Type="USE" Id="0">Sleep? It's almost five in the morning, this is no time to sleep!</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog> 
  <Dialog>
    <Name>painting</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">This is my house. There are many like it but this one is mine!</Text>
	<Text Type="EXAMINE" Id="1" Player="1" Target="2">I remember when there where good people here.</Text>
	<Text Type="EXAMINE" Id="2" Player="1" Target="3">People who knew of my existance.</Text>
	<Text Type="EXAMINE" Id="3" Player="1" Target="4">People who cared for me as I cared for them.</Text>
	<Text Type="EXAMINE" Id="4" Player="1" Direction="-1.5">Yeah, I do remember when there where good people here.</Text>
	<Text Type="USE" Id="0" Player="1" Target="1">This is my house. There are many like it but this one is mine!</Text>
	<Text Type="USE" Id="1" Player="1" Target="2">I remember when there where good people here.</Text>
	<Text Type="USE" Id="2" Player="1" Target="3">People who knew of my existance.</Text>
	<Text Type="USE" Id="3" Player="1" Target="4">People who cared for me as I cared for them.</Text>
	<Text Type="USE" Id="4" Player="1" Direction="-1.5">Yeah, I do remember when there where good people here.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>wall</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">The fourth wall.</Text>
	<Text Type="EXAMINE" Id="1" Player="1">Better not break it.</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">The fourth wall.</Text>
    <Text Type="USE" Id="1" Player="1">Better not break it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
 </Dialog>
  </Dialog_Root>