<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>gravling</Name>
    <Text Type="EXAMINE" Id="0">A big badger. They usually wake up when they smell something near their burrow. </Text>
    <Text Type="USE" Id="0" Player="1">A big badger. They usually wake up when they smell something near their burrow.</Text>
	<Text Type="COMBINE" Id="0" Player="1">There we go. Now the only thing the badger will smell will be Essence of Badger.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do this.</Text>
  </Dialog>

  <Dialog>
    <Name>fur</Name>
    <Text Type="EXAMINE" Id="0">Some beatuiful 2lv-sized, badger fur!</Text>
    <Text Type="PICKUP" Id="0">Fur acquired!</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Picture</Name>
    <Text Type="EXAMINE" Id="0" Target="1">A picture of a human wearing a fur coat.</Text>
	 <Text Type="EXAMINE" Id="1">I should give this to the shopkeeper in town.</Text>
    <Text Type="PICKUP" Id="0">I put the picture in my pouch.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Badger2</Name>
    <Text Type="EXAMINE" Id="0">A big badger. I sprayed perfume on it. </Text>
    <Text Type="USE" Id="0" Player="1">A big badger. I sprayed it with perfume and should be able to sneak past it now.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
   <Dialog>
    <Name>Pencils</Name>
    <Text Type="EXAMINE" Id="0">Some pencils. The 2lvor are using them to block the door at night. </Text>
    <Text Type="USE" Id="0" Player="1">Some pencils. The 2lvor are using them to block the door at night. </Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Forest</Name>
    <Text Type="EXAMINE" Id="0">The forest is very thick. It works as a protections from humans.</Text>
    <Text Type="USE" Id="0" Player="1">The forest is very thick. It works as a protections from humans.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Perfym</Name>
    <Text Type="EXAMINE" Id="0">It's called "Essence of Badger"</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog> 
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">According to the map, I need to pass through 2lvornas village.</Text>
	 <Text Type="DIALOG" Id="2" Player="1">I should use Essence of badger on the badger.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
    <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still some power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotEnter</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="1.5">The map was right. That's 2lvornas village.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">If I pass through it, I'll get to the human's city.</Text>
	<Text Type="DIALOG" Id="2" Player="1">Since 2lvor are so egocentric, they probably won't notice me passing through.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotGravling</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">I really shouldn't wake the badger up.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Direction="1">Perhaps I could get something that'll help me pass by unnoticed.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotPerfym</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">I need to spray the perfume on the badger carefully.</Text>
    <Text Type="DIALOG" Id="1" Player="1">I dont want her to wake up when I'm in her nest.</Text>
  </Dialog>
  <Dialog>
    <Name>Map</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I need to go right from the pond</Text>
	<Text Type="PICKUP" Id="0" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="PICKUP" Id="1">I need to go right from the pond</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>wall</Name>
    <Text Type="EXAMINE" Id="0">This must be the city of the 2lvor.</Text>
    <Text Type="USE" Id="0">This must be the city of the 2lvor.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog> 
</Dialog_Root>