<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Trashcan</Name>
    <Text Type="EXAMINE" Id="0">Something in there smells hideous, like flowers and happiness.</Text>
    <Text Type="USE" Id="0" Player ="1">Why would I want to look in a trash can?</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>fur</Name>
    <Text Type="EXAMINE" Id="0">Some beatuiful 2lv-sized, badger fur!</Text>
    <Text Type="PICKUP" Id="0">Fur acquired!</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
   <Dialog>
    <Name>Suspicious Trashcan</Name>
    <Text Type="EXAMINE" Id="0">Something in there smells hideous, like flowers and happiness.</Text>
    <Text Type="USE" Id="0" Player ="1" Target="1">Perfume! It's called "Essence of Badger".</Text>
    <Text Type="USE" Id="1" Player ="1">The badger won't be able to smell my natural tomte odor with this perfume.</Text>
     <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Empty Trashcan</Name>
    <Text Type="EXAMINE" Id="0">Only trash in here. Disgusting!</Text>
    <Text Type="USE" Id="0">Only trash in here. Disgusting!</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>skyllt</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">That looks like a store sign.</Text>
	<Text Type="EXAMINE" Id="1" Player="1">Maybe they sell some interesting stuff?</Text>
	<Text Type="USE" Id="0" Player ="1" Target="1">That looks like a store sign.</Text>
    <Text Type="USE" Id="1" Player ="1">Maybe they sell some interesting stuff?</Text>
  </Dialog>
  <Dialog>
    <Name>alva</Name>
    <Text Type="DIALOG" Id="0" Player="0" Target="1">Sometimes I look at the stars and I feel,</Text>
	<Text Type="DIALOG" Id="1" Player="0" Target="2">Like I'm much prettier.</Text>
    <Text Type="DIALOG" Id="2" Player="0" Target="3">And I feel so big.</Text>
	<Text Type="DIALOG" Id="3" Player="1">Dumbass.</Text>
	   <Text Type="EXAMINE" Id="0">It is an 2lva looking far into the distance.</Text>
	   	<Text Type="GIVEFAIL" Id="0">I do not want to give my things to creepy 2lva.</Text>
  </Dialog>
    <Dialog>
    <Name>alvas</Name>
    <Text Type="DIALOG" Id="0" Player="0" Target="1">I'm telling you!</Text>
	<Text Type="DIALOG" Id="1" Player="0" Target="2">Tingeling doesn't smoke bark.</Text>
    <Text Type="DIALOG" Id="2" Player="0" Target="3">She only snorts her "fairy dust".</Text>
	<Text Type="DIALOG" Id="3" Player="0">And there is no way we can afford that.</Text>
	   <Text Type="EXAMINE" Id="0">It is two 2lvor having an argument.</Text>
	   <Text Type="GIVEFAIL" Id="0">I do not want to give my things to stoned 2lva.</Text>
  </Dialog>

  <Dialog>
    <Name>Perfym</Name>
    <Text Type="EXAMINE" Id="0">It's called "Essence of Badger"</Text>
    <Text Type="COMBINEFAIL" Id="0" Player="0" Target="2">I wouldnt use this digusting perfume here</Text>
	 <Text Type="COMBINEFAIL" Id="2">Its says Essence of badger</Text>
  </Dialog> 
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">I need to explore the area to find The Gate.</Text>
	<Text Type="DIALOG" Id="1" Player="1" >Thats gonna lead me down to the sewers.</Text>
	<Text Type="DIALOG" Id="2" Player="1" Target="3">I need to show the shopkeeper the picture I got.</Text>
	<Text Type="DIALOG" Id="3" Player="1">I might get a clue or something.</Text>
	<Text Type="DIALOG" Id="4" Player="1">I could use the perfume on the badger outside the gate.</Text>
	<Text Type="DIALOG" Id="5" Player="1">I should give the fur to the Beuty 2lva at the gate.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog> 
    <Dialog>
    <Name>Map</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I need to get through 2lvornas city.</Text>
	<Text Type="PICKUP" Id="0" Target="1">The map will help me find my way in this forest.</Text>
    <Text Type="PICKUP" Id="1">I need to get through the 2lv's city.</Text>
      <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still some power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Picture</Name>
    <Text Type="EXAMINE" Id="0" Target="1">A picture of a human wearing a fur coat.</Text>
	 <Text Type="EXAMINE" Id="1">I should give this to the shopkeeper in town.</Text>
    <Text Type="PICKUP" Id="0">I put the picture in my pouch.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
</Dialog_Root>