<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
  <Dialog>
    <Name>Bill</Name>
    <Text Type="EXAMINE" Id="0">The humans keep dumping trash on the floor. I bet it's something important.</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">An invoice! Why would anyone leave such an important thing on the floor? This is outrageous!</Text>
    <Text Type="USE" Id="1" Player="1" Target="2">They need to learn how to keep their papers in order.</Text>
    <Text Type="USE" Id="2" Player="1" Target="3">They don't know I exist so they'll probably blame this on the cat.</Text>
   <Text Type="INACTIVATE_ITEM" Id ="3" Target="4">Bill</Text>   
 <Text Type="ITEM" Id ="4">Broken Bill</Text>
 <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Broken Bill</Name>
    <Text Type="EXAMINE" Id="0" Player="1">The humans must learn. It's for their own good!</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">There, now they might learn to take better care of their papers.</Text>
    <Text Type="USE" Id="1" Player="1">Onwards to more mischief!</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
   </Dialog>
  <Dialog>
    <Name>Depleted battery</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">Sloppy humans, they can't even sort out the trash.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">They throw everything on the floor instead. This old battery could be useful, though.</Text>
    <Text Type="PICKUP" Id="0" Player="1" Target="1" Direction="2">I can use this to render the remote temporarily useless.</Text>
	<Text Type="PICKUP" Id="1" Player="1">The only thing I have to do is to combine them in my pouch.</Text>
    <Text Type="COMBINE" Id="0" Player="1" Target="1" Direction="2">There. The remote doesn't work. This will cause several minutes of slight annoyance!</Text>
    <Text Type="COMBINE" Id="1" Player="1">I'll keep the good battery, that will confuse them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
 </Dialog>
  <Dialog>
    <Name>Remote</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It would be a shame if the humans, just as they sat down in their comfortable couch, realized that the remote didn't work.</Text>
    <Text Type="EXAMINE" Id="1" Player="1">I'm going to make it happen!</Text>
    <Text Type="PICKUP" Id="0" Player="1" Target="1">More littering. I shall make this device useless! I could switch the battery with that old battery.</Text>
	<Text Type="PICKUP" Id="1">I only have to combine them inside my pouch.</Text>
    <Text Type="COMBINE" Id="0" Player="1" Target="1" Direction="2">There. The remote is useless. This will cause several minutes of slight annoyance!</Text>
    <Text Type="COMBINE" Id="1" Player="1">I'll keep the good battery, that will confuse them.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Broken Remote</Name>
    <Text Type="EXAMINE" Id="0">The remote doesn't work. Good! The humans must be punished.</Text>
    <Text Type="USE" Id="0">I'm such a good tomte. Now they will be filled with mild annoyance and suffer slight discomfort!</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
     <Dialog>
    <Name>Enter Livingroom</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">That piece of paper is littering my floor!</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0">I need to find out what it is, I bet it's something important.</Text> 
  </Dialog>
  
    <Dialog>
    <Name>Questutorial</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="0.5">The question mark at the top right corner helps me to keep track of thing.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0" Direction="2">I always click on it when I forget what to do.</Text> 
  </Dialog>
  
  <Dialog>
    <Name>Enter tvarea</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="0">The humans can't keep this place clean at all. I better teach them a lesson!</Text> 
  </Dialog>
  
 <Dialog>
    <Name>Leaving early</Name>
    <Text Type="DIALOG" Id="0" Player="1" Direction="-1">There are a few more things to tend to in here.</Text>
  </Dialog>
  <Dialog>
    <Name>Hole in the wall</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">A tomte sized ventilation hole. I always keep these open.</Text>
	 <Text Type="EXAMINE" Id="1" Player="1">It's easier than opening and closing them all the time.</Text>
    <Text Type="USE" Id="0" Player="1" Target="1">A tomte sized ventilation hole. I always keep these open.</Text>
	 <Text Type="USE" Id="1" Player="1">It's easier than opening and closing them all the time.</Text>
	 <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">I should Examine the Bill and pick upp depleted battery and the remote.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0">And then combine Depleted battery with remote in the inventory.</Text> 
	<Text Type="DIALOG" Id="2" Player="1" Target="3">Pick upp depleted battery and the remote.</Text>
    <Text Type="DIALOG" Id="3" Player="1" Target="0">And then combine Depleted battery with remote in the inventory.</Text>
	<Text Type="DIALOG" Id="4" Player="1">I should head to the kitchen.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="0">häst</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Coffeetable</Name>
    <Text Type="EXAMINE" Id="0" Player="1">A hideous coffee table. Nothing important.</Text>
    <Text Type="USE" Id="0" Player="1">A hideous coffee table. Nothing important.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>  
  <Dialog>
		<Name>Picture</Name>
		<Text Type="EXAMINE" Id="0" Target="1">The humans thought this was a real oil painting, but I'm pretty sure they got framed.</Text>
		<Text Type="EXAMINE" Id="1">Then again, they think puns are funny so they can't be too smart.</Text>
		<Text Type="USE" Id="0" Target="1">The humans thought this was a real oil painting, but I'm pretty sure they got framed.</Text>
		<Text Type="USE" Id="1">Then again, they think puns are funny so they can't be too smart.</Text>
		<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
	</Dialog> 
		<Dialog>
		<Name>bowl on table</Name>
		<Text Type="EXAMINE" Id="0">Oranges: The poor man's potato.</Text>
		<Text Type="USE" Id="0">Oranges: The poor man's potato.</Text>
		<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
	</Dialog> 
	<Dialog>
    <Name>Bed</Name>
    <Text Type="EXAMINE" Id="0" Player="1">That lazy cat, sometimes she sleeps here the whole day.</Text>
    <Text Type="USE" Id="0" Player="1">That lazy cat, sometimes she sleeps here the whole day.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
   </Dialog>
</Dialog_Root>