<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root> 
  <Dialog>
    <Name>FixedLadder</Name>
    <Text Type="EXAMINE" Id="0" Player="1">I can climb this.</Text>
    <Text Type="USE" Id="0" Player="1">My ladder that I use to get to the human living space.</Text>
  </Dialog>
  <Dialog>
    <Name>TriggerspotStart</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="2">Another noisy night with the humans.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="2">That bang I heard was louder than anything they've disturbed me with before.</Text>
    <Text Type="DIALOG" Id="2" Player="1" Direction="-1">I hope they fell on the floor and broke numerous limbs! I should find out what happened.</Text> 
  </Dialog> 
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">I heard a big boom I should head upstairs and take a look.</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
  </Dialog>
  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  	<Dialog>
		<Name>bed</Name>
      <Text Type="EXAMINE" Id="0" Target="1">Sleep? Not when the humans might have hurt themselves!</Text>
      <Text Type="EXAMINE" Id="1">I wouldn't miss seeing them suffer for the world!</Text>
      <Text Type="USE" Id="0" Target="1">Sleep? Not when the humans might have hurt themselves!</Text>
      <Text Type="USE" Id="1">I wouldn't miss seeing them suffer for the world!</Text>
		<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
	</Dialog> 
		<Dialog>
    <Name>painting2</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">I really like my house.</Text>
	<Text Type="EXAMINE" Id="1" Player="1" Target="2">Many good memories in here.</Text>
	<Text Type="EXAMINE" Id="2" Player="1" Target="3">I have lived here for over a hundred years.</Text>
	<Text Type="EXAMINE" Id="3" Player="1" Target="4">Humans come and go, but the house remains in some form.</Text>
	<Text Type="EXAMINE" Id="4" Player="1" Direction="-1.5">Although, it's a little draughty in here today.</Text>
	<Text Type="USE" Id="0" Player="1" Target="1">I really like my house.</Text>
	<Text Type="USE" Id="1" Player="1" Target="2">Many good memories in here.</Text>
	<Text Type="USE" Id="2" Player="1" Target="3">Humans come and go, but the house remains in some form.</Text>
	<Text Type="USE" Id="3" Player="1" Target="4">People who cared for me as I cared for them.</Text>
	<Text Type="USE" Id="4" Player="1" Direction="-1.5">Although, it's a little draughty in here today.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
    <Dialog>
    <Name>wall</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">The fourth wall.</Text>
	<Text Type="EXAMINE" Id="1" Player="1">Better not break it.</Text>
      <Text Type="USE" Id="0" Player="1" Target="1">The fourth wall.</Text>
      <Text Type="USE" Id="1" Player="1">Better not break it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
 </Dialog>
</Dialog_Root>