<?xml version="1.0" encoding="utf-8"?>
<Dialog_Root>
   <Dialog>
    <Name>rubberduck</Name>
    <Text Type="EXAMINE" Id="0">The rubber duck that brought me here.</Text>
    <Text Type="USE" Id="0">The rubber duck that brought me here.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>Pouch</Name>
    <Text Type="EXAMINE" Id="0" Player="1">My utility pouch. I use it to carry things around.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>Quest</Name>
    <Text Type="DIALOG" Id="0" Player="1">I should talk to n2cken</Text>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">It's the quest icon.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">It tells me what I'm supposed to do.</Text>
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
 <Dialog>
    <Name>TriggerspotEnter</Name>
    <Text Type="DIALOG" Id="0" Player="1" Target="1">The water is high enough for me to continue now.</Text>
    <Text Type="DIALOG" Id="1" Player="1" Target="0">I should keep going and talk to N2cken.</Text> 
	<Text Type="COMBINEFAIL" Id="0">I cannot do that.</Text>
  </Dialog>
  <Dialog>
    <Name>Porridge spice recipe</Name>
    <Text Type="EXAMINE" Id="0" Player="1" Target="1">My most precious porridge recipe. I wouldn't go anywhere without it.</Text>
    <Text Type="EXAMINE" Id="1" Player="1" Target="2">Combine the blue of rosemary with a rose that is nice, but not yet in a pot so the flavour will rise.</Text>
    <Text Type="EXAMINE" Id="2" Player="1" Target="3">With the two flowers together, they will need a third. A pink flower of chive.</Text>
    <Text Type="EXAMINE" Id="3" Player="1" Target="4"> The three together fit fine in a pot. Give them a squash and they're ready to serve.</Text>
    <Text Type="EXAMINE" Id="4" Player="1">Why did I write this as a riddle? What a pain.</Text>
    <Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>

  <Dialog>
    <Name>Good battery</Name>
    <Text Type="EXAMINE" Id="0">A battery. There is still some power in it.</Text>
	<Text Type="COMBINEFAIL" Id="0">I don't want to do that with this.</Text>
  </Dialog>
  <Dialog>
  <Name>nacken</Name>
    <Text Type="EXAMINE" Id="0" Player="1">I should talk to this "human".</Text>
	<Text Type="GIVEFAIL" Id="0">Dont give things to a naked man.</Text>

	<Text Type="DIALOG" Id="0" Player="1" Target="1" Direction="0.5">Hey, emo boy!</Text>
    <Text Type="DIALOG" Id="1" Player="0" Target="2">What do you want tomte?</Text>
	<Text Type="DIALOG" Id="2" Player="0" Target="3">I'm in no mood to deal with you right now.</Text>
	<Text Type="DIALOG" Id="3" Player="1" Target="4">Well you're going to. So shut up and listen.</Text>
	<Text Type="DIALOG" Id="4" Player="1" Target="5">I accidentally blew up my humans and I need some new ones right now.</Text>
	<Text Type="DIALOG" Id="5" Player="0" Target="6">You blew up your humans?</Text>
	<Text Type="DIALOG" Id="6" Player="0" Target="7">I knew tomtar where mean, but that's a bit much don't you think?</Text>
	<Text Type="DIALOG" Id="7" Player="1" Target="8">I said accidentally! I actually think the cat did it.</Text>
	<Text Type="DIALOG" Id="8" Player="1" Target="9" Direction="1.5">Sneaky cat, always running around chewing on cables.</Text>
	<Text Type="DIALOG" Id="9" Player="1" Target="10" Direction="0.5">Besides, it was really the humans' own fault, how would I know that gas explodes?</Text>
	<Text Type="DIALOG" Id="10" Player="1" Target="11">Now, stop beating around the bush and give me an answer!</Text>
	<Text Type="DIALOG" Id="11" Player="1" Target="12">Where can I find some new humans?</Text>
	<Text Type="DIALOG" Id="12" Player="0" Target="13">You have got to be kidding me. You seriously think you can find a new home like that?</Text>
	<Text Type="DIALOG" Id="13" Player="0" Target="14">I'm going to give it to you straight.</Text>
	<Text Type="DIALOG" Id="14" Player="0" Target="15" Direction="1">There are NO empty houses out there.</Text>
	<Text Type="DIALOG" Id="15" Player="0" Target="16">With the urbanisation, there are fewer and fewer houses that a tomte can live in.</Text>
	<Text Type="DIALOG" Id="16" Player="1" Target="17">You can't be serious!</Text>
	<Text Type="DIALOG" Id="17" Player="0" Target="18">If I were you, I would crawl down a hole and wait for death to come.</Text>
	<Text Type="DIALOG" Id="18" Player="1" Target="19" Direction="1.5">But-</Text>
	<Text Type="DIALOG" Id="19" Player="0" Target="20">Now go! Take your duck and sail away! Leave me to my own misery here in this wretched sewer.</Text>
	<Text Type="ITEM" Id="20">invis</Text>
	</Dialog>
  <Dialog>
    <Name>invis</Name>
  </Dialog>
</Dialog_Root>






